Identity 2.0
By Radina Yotova
By the constant improvement of networking and cameras, digital images became a powerful tool for engagement across social media platforms. They are mostly stored in devices, thus making it easily accessible to revisit or distribute them across a variety of social media platforms such as Facebook, Instagram and TikTok. The materiality of the digital image has a liquid nature in that it exists as a binary code and therefore may be easily deconstructed, re-constructed and re-imagined. Social media platforms are capable of analysing every single image that appears on their servers. By using facial recognition algorithms, which are trained to match a human face from a still or moving image against a database of faces, they can easily verify a user.
Identity 2.0 investigates the methods by which social media platforms use facial recognition systems to identify human faces in digital images, and the extent of accuracy to which those algorithms are capable of performing.
Research
For Identity 2.0 Radina Yotova had requested her personal information data from Facebook as a starting point. In order to translate her research visually, she had worked with a selection of all the selfie images she has on her account.
The moving image is a representation of how people’s facial features are being identified by the facial recognition system. It is emphasising the utmost importance of understanding the way our identities are being captured and processed by the technology.
Sources
[1] Keep Dean (January 2014) The Liquid Aesthetic of the Cameraphone: Re-imagining Photography in the Mobile Age, Journal of Creative Technologies (MINA Special Issue),
4, 128-146.
[2] Alshawaf Eman (June 2016) iPhoneography and New Aesthetics: The Emergence of a Social Visual Communication Through Image-based Social Media. Available from
https://www.researchgate.net/publication/346774014_iPhoneography_and_New_Aesthetics_The_Emergence_of_a_Social_Visual_Communication_Through_Image-based_Social_Medi
[3] Dr. Rubinstein Daniel (June 2005) Cellphone photography; The death of the camera and the arrival of visible speech, Issues in contemporary culture and aesthetics (2005).
[4] Sefik Ilkin Serengil (February 17, 2020) Face Recognition with Facebook DeepFace in Keras. Available from https://sefiks.com/2020/02/17/face-recognition-with-facebook-deepface-in-keras/
References
Evan Roth, Since You Were Born (2020)
EVAN ROTH
(photo © Jeu de Paume, by François Lauginie) (photo by Pascal Delegrange, Vision Decor) (photo © Jeu de Paume, by François Lauginie) (photo by Pascal Delegrange, Vision Decor) (photo by Pascal Delegrange, Vision Decor) (photo by Pascal Delegrange, Vision Decor) (photo © Jeu de Paume, by François Lauginie) Since You Were Born (2020) Jeu de Paume, Paris February 11, 2020 - June 7, 2020 "For Since You Were Born, Evan Roth is printing all the images stored in his web cache - without establishing any kind of selection or hierarchy - since the birth of his second daughter.
www.evan-roth.com
Coralie Vogelaar, Collection of work
Coralie Vogelaar
2018 Emotions from an Algorithmic Point of View Performance, ~20 minutes. theater light, stool, iphone with face recognition software triggering a sounds. 2018 Two channel video installation. One channel video snippets are played at a random order (200 fragments of ~ 10 sec), 4K 55 inch screen, And the other 17inch screen is connected to emotion recognition software, polyethylene foam around the frame.Random String of Emotions 2019 One channel 4K video, vertical flatscreen.
www.coralievogelaar.com

Jan Robert Leegte, Collection of work
Jan Robert Leegte
Sculpting the Internet
www.leegte.org
Sterling Crispin, Data-Masks (2013-2015)
Sterling Crispin
Data-Masks (Series) 3D Printed Nylon, Mirror, Facial Recognition and Detection Algorithms, Genetic algorithms 18 x 26 in each 2013-2015 Data-Mask Installation View at ZKM Karlsruhe for GLOBALE: Infosphere, Sep 2015 Sobek Data-Mask Installation View at ZKM Karlsruhe for GLOBALE: Infosphere, Sep 2015 Zuck Blister Data-Mask Installation View at ZKM Karlsruhe for GLOBALE: Infosphere, Sep 2015 Data-masks are face masks which were created by reverse engineering facial recognition and detection algorithms. These algorithms were used to guide an evolving system toward the production of human-like faces.
sterlingcrispin.com
Data
Identity 2.0 is based on a selection of all the selfie images from Radina Yotova's personal Facebook image dataset.
Prototypes & Experiments
Region of Interests
The concept of Region of Interests is common in the computer-controlled image processing. ROI is an evaluation software, which supports the user to establish roughly the area within which the evaluation process should operate.
DeepFace
DeepFace is a deep learning facial recognition system created by Facebook. It is identifying human faces in digital images. The program was entirely trained on images uploaded by Facebook users.
Identity 2.0
For Identity 2.0 Radina Yotova have been experimenting with reconstructing cut-outs of the facial features of interest to the software from selfies. The final outcome is a collage-made moving-image, which was later on analysed by an object-detection ML model.
Outcomes
Moving-image compositio